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Model
Research Labs
25108 Marguerite #160 Mission Viejo,
CA 92692
Fax (949) 248-1074 e-mail Regency@pacbell.net
The Spacer was designed by Sal Taibi as a
favor for Bill baker at California Models who needed a new
product. The rehash with side and down thrust was done by
several flyers in Central California in the mid 1950s
Beware; This is one, big, serious airplane...
When you take this model out of the car the
competition tends to fade away and retreat to a safe distance
to watch this Top Dawg eat. This is a Real Huntin Dawg. You
may not win every contest, but you should.
In dead air, eight minutes on a twenty second
motor run is the mark all others can only aspire to. Build
a good straight airplane, put a serious noisemaker on the
nose, install the right windblower, and when you trim it out
properly you will show them all how its done, consistently.
Congratulations, this big Spacer is the right
choice. The Spacer is one of the very best designs for the
Nostalgia events. This model is quick and easy to build and
does not have any excess lumber in it. This is a clean low
drag design with nothing complicated about the building or
flying. The most outstanding characteristic of the Spacer
design is that it is very easy to adjust and fly safely. When
built as shown on the plans, Your Spacer will handle unbelievable
amounts of power with no trim problems.
The decalage and thrust changes were developed
in the 1954-55 era and the 435-inch version with a Torp .15
was on the FAI team. The Spacer on the drawings is contest
legal. The Lucky Lindy is the only other design that matches
the spacer in performance. But the Lucky Lindy is a high drag
design with way too much lumber, and of course it is more
difficult to adjust and fly. The Top Banana design is a close
third but it comes with twice the work and its way more difficult
to adjust.
The 1200-inch Spacer is a scaled up version
of the 600-inch Spacer that was designed to use the Torp .19
engine. We doubled the wing area and is so doing we cubed
the volume of the wing and the entire model. The old Torp
.19 Spacers weighed about 24 ounces and this big one comes
in easy at 60 ounces. This model operates at a Reynolds number
that is about 280% of the old Spacer. These big Spacers have
a truly outstanding climb and a MAGNIFICENT FLAT GLIDE.
Flying this model requires respect. This
is a big, heavy airplane, (60 ounces equals 3-3/4 POUNDS).
These things VTOs about like a locomotive, slow and majestic
at the start and accelerating all the way up. They also tend
to stop about like a locomotive. Are you sure you really want
to catch 3-3/4 pounds moving at about 22 miles per hour? Sorta
like playing catch with a bowling ball. This is a serious
airplane; it does not really fit into the “toy airplane”
category.
The current rules we usually fly under feature
shorter motor runs and virtually require good clean VTOs in
any wind conditions.
The 3 degrees of downthrust is just about
right to pull the nose over for a clean VTO into a light wind.
The 4 degrees of left thrust will keep things on track all
the way up unless you built in a warp somewhere. The downthrust
may need to be adjusted. On these big heavy airplanes the
downthrust is largely determined by the; 1). Decalage 2).
Flying weight. 3). Engine power. 4). Prop effficiency 5.)
And of course the wind.
So, keep the
weight down and the power up.
Climb is a function of weight and drag.
Glide is a function of wing loading and drag. Drag increases
on the square of the airspeed. And minimum airspeed increases
on the cube of the weigh.
The only sensible response to the current rules is build models
to weight and not a bit over weight, and of course put in
all the horses you can find. Light weight, small size, minimum
wing loading, & more power. It is the same compromise
we have always faced when trying to improve the performance
of our models.
Basically, we got a fresh set of 600-inch
plans from Sal and added the thrust changes and the missing
rib patterns. Note that I did not change the pylon incidence.
However I did draw a new reference line showing where the
wing platform should be. You will need to reduce the pylon
incidence and move the balance point aft a chunk and two little
bits.
Looking at the drawings, you will notice
two types of lettering, this is so you can see where the changes
are.
These plans were enlarged 141% of the 600-inch
Spacer plans, so none of the wood sizes I called out will
quite match the drawings.
Building instructions;
Build it like the drawings, keep it light,
and straight, put in plenty of power and you will have a winner.
I would suggest you omit the 3/16 square framework in the
fuselage, just go with the heavier sheet wood in the fuselage.
If you build the model per plans it will come out at about
55 ounces, which does not leave much room for adding unneeded
tricks or fancy paint.
You must select your wood carefully or you
will end up with a 75-oz lead sled that has absolutely no
hope as a competitive airplane.
The only major revision you will need to
consider is the incidence in the pylon. The plans show the
original incidence setting. This does work fine, but it will
produce a model that makes perhaps 10-15 turns under power.
I build all of mine with only .300 incidence in the wing platform
and sometimes trim some of that out during testing.
The absolute minimum incidence this model
will safely fly with is .225 incidence in the wing platform
with the stabilizer set at zero. Note that the plans show
the bottom of the fuselage is a straight line and the stabilizer
is set parallel to the bottom, so you can do all your measuring
from the bottom of the fuselage to the wing platform.
If you do chose to build your model with
the .300 incidence you will also need to move the balance
point aft somewhat to achieve a good slow glide. I believe
this change adds 100-200 feet to the climb and allows a slower
glide, which all results in a model capable of dead air flights
in the range of 7-1/2 – 8 min.
Do not get carried away and start adding
still more wood. The only thing you need to do is make certain
the main wing spar is real good solid 15 pound balsa wood.
This is a well-proven design; you don’t need to add
anything else. Do not use plywood for dihedral braces, as
it is too brittle and will snap on a hard DT landing. Also
note that we are sheeting the center of the wing both top
and bottom, so relieve the ribs accordingly.
Use the Hayes engine mount with the square
hole pattern to the firewall. Drill a couple of extra holes
in this mount and you can mount the landing gear through the
Hayes motor mount. By using two wheel collars with long screws
you can stop the gear from rotating. With this Hayes mount
you can then use thrust plate wedges of the same size and
hole pattern to make easy thrust adjustments on the field.
Don’t screw around with thrust washers. At the speed
this model flys you don’t need the extra excitement
that inconsistent thrust adjustments can add.
Make sure you get the pylon attached firmly
to each former and at the rear of the pylon. Do not count
on the glue joint at the fuselage top to retain the pylon,
the fuselage top will flex and allow the wing incidence to
change under high speed, and that’s not fun.
I like to cover my Spacers with the lightweight
MRL .0015 Mylar on the flying surfaces. By using this .0015
Mylar on the flying surfaces I can easily control warps forever.
Whatever you cover with, keep the bottom of the wing smooth
and slick. Its OK to have a bit of tooth on the top surface
of the wing. I prefer to cover the fuselage with MRL Polyester
tissue, (Polyspan). I Use 3-4 coats of clear dope and a coat
of Superpoxy.
Perhaps 80% of the lift is produced on the
bottom surface of this wing. You should probably just forget
all the rumors you learned in school about Bernoulli’s
Law. It does not apply to this wing under these conditions.
Way back in the 17th century Bernoulli proved only that the
sum of static and dynamic pressures over a streamline shape
always remains constant. He never even mentioned lift at low
Reynolds numbers.
Incidentally, as a side note; By far the
best method of cutting out ribs is with a 10” disk sander
and a box type template that holds the stack of ribs up vertical
to the disk. I constructed a special machine for this purpose,
but now I think you would be better off using a 10”
table saw with a disk in place of the blade. That little piece
of metal that normally fits around the blade could be made
of plywood and serve as part of the template stop system.
Engine, Props, Fuels;
The only really suitable engine for this
big Spacer is the McCoy .60, Series 20. The Series 20 is the
only one with a silver crankcase and red front and back plates.
All of these series 20 engines will run pretty good.
Any engine that will not run good is generally
because the rotor disk is loose on the backplate. You will
need to reset it or spring load it with a small spring on
the rotor pin outside the backplate. All McCoy .60s used a
shim between the rotor and the backplate, this shim is about
.0015 thick stainless steel. The early engines used a shim
that was about .250 dia., the last engines produced used a
much better shim that was the same dia as the rotor its self.
This big shim was worth almost a 1,000 RPM.
The only other unusual trait with this engine
is that it wears out piston rings. Just look in the ports
at the rings, if you can see tool marks on the rings, the
rings are in good shape. If the rings appear to be slick and
well worn in, it means they are totally worn out and need
to be replaced. I used to change rings on a regular basis,
as it was good for about 3 – 5 mph on my C-L speed models.
In those days it was a tornado 9 x 12 prop, 50 % nitro fuel
and 16,500 RPM on the ground would yield 155 mph every time.
When it dropped off to about 152, I could change rings and
get it back up over 155 for a while longer. Fortunately piston
rings are still available from Dick McCoy and others. If you
run into bearing troubles, they are standard sizes and readily
available at the bearing supply houses.
The big Dooling .61 produces a whole lot
of noise and a lot of power but it must operate at a higher
rpm range and in this case that means a smaller dia prop,
generally no more than an 11 x 4 prop. For serious contest
flying we need the prop disk dia and area more than we need
the noise. There are no other legal .60 size engines that
will pull this freight train.
I would recommend and strongly suggest you
do nothing more than fix any problem areas with the engine
and then just leave these engines stock. For 30 years we all
tried to improve on the timing and no one ever did.
Fuel is an easy item for these engines. They
will run well on anything with 25% to 50% nitro, but you must
have at least 20% castor oil. I think the best all round fuel
for this combination is 40% nitro, 20% castor oil and 40%
alky, nothing else. If you simply must put in some of that
cheap, colored, synthetic oil, be smart and maintain the 20%
castor. You can reduce the alky content but not the castor.
The only suitable synthetic oils I have ever tested all cost
over $100 per gallon.
Props are a problem for this engine-model
combination. There are very few props on the market to choose
from. My favorite is the old Tornado 12 x 4 white polyester
plastic. But it’s been about 30 years since these were
last produced.
We need the 12 inch dia prop disk. Just remember
that thrust increases on the cube of the dia. 12 inches cubed
is a lot better than 11 inches cubed. You need to keep the
RPM up around 13,000-14,000 to get the most out of these engines.
The commonly available 12 x 6 is way too much prop for these
engines and the 11 x 6 is about 30% less efficient. The correct
prop for your model will likely be a wide, thin bladed 12
x 4 or a narrow thin bladed 12 x 5.
A 4-inch pitch prop at 14,000 RPM can produce
a maximum airspeed of about 50-MPH, A 6-inch pitch prop at
14,000 RPM could produce a maximum airspeed of about 75-MPH.
That 75-MPH would equal out to about 2000 feet of climb altitude.
It simply is not going to happen with this model and this
engine.
The efficient use of any 6-inch pitch prop
is just a wet dream. You don’t need 2000 feet of climb,
1000 feet is plenty. Properly trimmed, this big Spacer will
have a sink rate of about 2 feet per second. That’s
a possible 500 seconds of glide time.
The only sure way to select the best prop
is by flying and timing. Do not be influenced by the noise.
I still have not found the best prop, but I’m still
looking.
Suction type fuel systems work just fine
with the McCoy. No pressure system will increase the McCoy’s
RPM.
The Dooling seems to need a high-pressure
system such as the pacifier or tubing type tanks, a metal
tank on pressure does not help.
Flying, Adjusting, and Trimming.
The biggest advantage to the Spacer design
is that they are very easy to adjust and very seldom crash.
The low pylon and bottom rudder produces a model with a strong
right turn under power. We can use this right turn tendency
and adjust the model to perfection by sort of leaning on and
counteracting this turn with left thrust which will produce
an almost constant flight path.
From a VTO launch the Spacer can be adjusted
so that the first 100 - 200 feet of climb are almost straight
and will appear to have a bit of outside loop tendency. As
the airspeed increases, the nose comes up and the right turn
will take over so the model will complete one turn every 8
- 10 seconds of climb.
Warning;
Any Spacer that turns to the left under power
is going to crash real soon. Any Spacer that climbs straight
away all the way up with no right turn will not live for more
than a few contests.
And while in the caution mode,
Never launch your Spacer in a Horizontal
attitude, as it will dive into the ground within about 100
feet. This is because the wing and its incidence does not
become effective until the model has some airspeed. The down
thrust is effective anytime the engine is running good. I
have personally tested this on several occasions and found
it to be a true fact of life.
In order to get a good transition from climb
to the glide mode, the model must have a right turn in the
glide. The ideal glide circle for this size model appears
to be around 800 feet in diameter. With a fast climb and this
800 foot right glide circle, your model will be able to perform
a bit of a slip, and slide out into a slow glide with absolutely
no loss or altitude.
Slow the glide down and you will get around
a 7-min. flight on a 17-sec motor run. (7 for 17).
How it’s done;
This model is adjusted just like a big hand
launch glider. Trim the power phase using the thrust adjustments
and incidence shims, nothing else. It is not a good idea to
use the rudder trim tab as in most cases this tab will screw
up the transition to the glide. Trim the glide phase using
ballast to move the CG, nothing else. Very simple. DO NOT
change incidence to trim the glide. (see step 2).
Step one is make sure there are no warps
in the flying surfaces. The stabilizer should be absolutely
flat, no warps at all. The main panels of the wing should
be flat, no warps, and no wash-in. The tip panels of the wing
are going to have some washout due to their internal construction.
Keep the tip washout to a minimum and make certain that both
tips have the SAME amount of washout.
With these new covering materials you can
remove any warps with a hot iron or hot air gun. I use a Monocote
type iron and a glass top table as a flat surface so I can
really get rid of the warps. I then know each wing panel is
flat when it does not rock on the glass top surface. With
the MRL .0015 Mylar, the warps will never return. With the
Polyester tissue, (Polyspan) whether or not the warps return
is largely a matter of your covering job and the amount of
dope shrinkage that will occur. Warps are sort of an indication
of your building skills. Be sure to plasticsize your dope.
The best dope is Randolph’s nitrate and it’s available
at the local airport for about $30 gal.
|
Sal
Taibi’s
Magnificent 1200 inch 
For
Nostalgia Gas With a Honking McCoy .60 engine
Do not use wash-in on either of the main
panels. On a high-speed model, such wash-in tends to straighten
out the climb in the later stages and sometimes causes the
model to attempt to loop over. Note that I said attempt, as
this model should not have enough incidence to complete a
loop.
Step two is to make certain the wing incidence
is what you wanted it to be. First verify that the stabilizer
is actually parallel to the bottom of the fuselage. Then measure
from the bottom of the fuselage to the wing platform and make
certain you have the .300 of incidence in the wing.
Step three is to glide test and trim for
a reasonable glide with at least some indication of a right
turn in the glide. Use stab tilt for a very wide turn, not
much turn is required at this stage. Use ballast in the box
under the stab, or on the engine motor mount lugs to trim
for a slow nose high glide. DO NOT change the incidence in
the wing or stab ! (see step 2)
Step four is short burst power test. I like
to use a two-function timer and set the timer to pop the tail
about one second after the engine cutoff. I like the Texas
Timers, as they are good sturdy units.
Run your engine at a fast four cycle, just
below the two-cycle break point. Engine run timer should be
set at about 5 seconds. Point the nose straight into any breeze
and with the nose up about 45 degrees. Launch with a GOOD
SOLID PUSH so the model is flying as it leaves your hand.
Your model will get about 100 feet of altitude and complete
perhaps ½ of a turn to the right. At such low power
settings it will appear that your model turns too much and
does not have enough left thrust.
In the event that your model goes straight
and does not demonstrate a positive right turn under power
you have a problem. The best fix is to go back to step one
and remove the warps like you were suppose to.
Step five is to increase the power setting
on successive flights until you can go full power for the
same 5 seconds motor run. Only when you are flying full power
for a 5 sec motor run and it looks safe with a bit of right
turn under power, then you can slowly increase the motor run
times until you can go full power for 20-25 seconds.
At this stage the only adjustments you should
be using are the stab incidence and the thrust line changes.
Watch out for any looping over the top tendencies towards
the end of the motor run, as this indicates a warped wing.
This is the expected result of a tiny bit of washin in the
right main panel.
Step six is to reset the DT so as to get
a bit of glide time, about 20 sec of glide is enough to demonstrate
a good transition to glide. This short glide time is also
a safe way of checking to make certain there really is enough
decalage between the wing and tail for a safe recovery. Decalage
is the absolute angular difference between the wing and stab.
A model of this size needs a minimum of about one-degree of
decalage. One degree is equal to .0175 inch per inch of chord.
Step seven is better trimming of the climb
phase. We both know the model is going up like crazy, but
it can be improved.
VTO with full power and a 20-sec run. Carefully
watch the climb all the way up to the top and watch the transition
to glide.
If the model is completing less than three
full turns, you should add a shim under the trailing edge
of the stabilizer. (.010-. 015 is a reasonable shim for this
purpose.). Try it again.
If the model is completing more than 5-6
turns you may want to open this up by putting a shim under
the leading edge of the stabilizer or by increasing the downthrust
by 1 degree. Whether to use the shim or the downthrust is
determined by the first 100 feet after the VTO and the type
of weather you will be flying in. You may end up with several
shims under the leading edge and perhaps more downthrust.
These big Spacers are slow getting started
and the downthrust is the prime method of adjusting the lift
off phase. In order to VTO consistently in the wind you will
need enough downthrust to nose the model over from the 85-90
degree launch position to about a 45 degree angle that permits
the model to accelerate easily to the best climb speed. If
you are not too concerned about VTOs in the wind or if the
model is already nosing over a bit at launch, go ahead and
put the shims under the leading edge.
At this point you should have a model that
is doing 5-6 turns and getting about 1000 feet in 20 seconds.
The recovery at the top should be a simple, slow down and
slip, into a large right circle. If this is not the case with
your model you will need to use a combination of thrust adjustments,
stab incidence, and glide turn to complete the transition
trimming.
Big Spacers that fail to VTO cleanly and
get into the climb mode ASAP usually are suffering from a
lock of thrust. First thing to Look at is the prop, too much
pitch, too small a diameter or poor prop design are all climb
killers. Second, make sure the fuel has at least 25% nitro
and 20% castor oil. If you feel you are getting all you can
from the engine and still not getting off cleanly, then you
will need to increase the downthrust. Start with perhaps 1
degree more downthrust and about a .015 shim under the trailing
edge of the stab. This of course will require removing tail
ballast and retriming the glide. All in All it’s a lot
better to build the model down to weight and put a good engine
on the nose.
When I go test flying these models I always
carry two of the one-degree shims and one of the two-degree
shims. I like to use the plastic shims sold by Ernst Products.
I cut them to the size of the motor mount and drill holes
to match. These shims will then work for thrust adjustment
in either direction and by stacking you can get up to four
degrees.
..................... There is no substitute
for horsepower. Make sure your engine fuel and prop are the
best available.
Step eight is to trim the glide to go with
that great climb. Still using the 20-second motor run, increase
the DT time to about two minutes and watch the transition
and glide circle to make certain all is safe. Reduce the motor
run to about 10 seconds so the model will be low enough for
you to actually be able to see the glide. Now remove or add
ballast until you have a slow, flat, mushy glide, with a circle
of from 400 feet to about 800 feet diameter. You are not allowed
to go to any big contest with a glide circle any smaller than
400 feet diameter.
Glide circle diameter control is best accomplished
with wing tip weight and, or stab tilt. The problem with stab
tilt is that it does change the incidence a tiny bit and affects
the power climb you just got finished trimming. The problem
with wing tip weight is that you can only use an ounce or
so before it begins to affect the VTO. This is due to having
too much mass too far off center from the thrust line and
the CG. But the wing tip weight generally helps the power
to glide transition, stall recovery, and thermaling ability
of the model.
If you have a model that’s wants to
circle to the left, don’t fight it, let it circle left.
Forcing an unwelcome glide turn or too tight a glide turn
is a major reason for poor glide times with any duration model.
There is something wrong with the model that insist on going
to the left, but if everything else is perfect, let it go
left. If you detect some other problems with the trim you
should go back to fixing warps and making certain you actually
built it straight.
Good glide trim is very important but it
is always a compromise of some sort. A lot of the models I
see at contest seem to be trying to glide sideways like a
crooked walking dog. It requires considerable effort to get
a good glide circle. If you want to be a regular contest winner
you should learn how to trim your models. The best trimmed
models usually win.
When you have the absolute best glide you
can get, add a bit more ballast to the tail and slow the glide
down a tiny bit more, remember that drag increases on the
cube of the airspeed.
The best-trimmed model will win the contest.
One other little bit of advice; Most contest
seem to go into overtime, with fly offs. The fly offs usually
are conducted with progressively shorter motor runs. The way
your model is adjusted it probably will not transition well
with less than about a 10-sec motor run. At this point you
can readjust your model with more incidence and more turn.
But since it is flying perfectly I usually just leave the
trim alone and make the short motor run flights by tipping
the model over to about a 45-60 degree angle at launch. This
allows the model to accelerate sooner. Frankly by the 7th
or 8th fly off round, I'm usually tired of the whole affair
and I just count on the other guys screwing up first. Anyone
that beats me knows they have been in a real contest, and
that makes them feel good.
The Winning Way
In Order to fly competitively you need good
models, well trimmed, good fuel, good props, good engines,
good luck, and contest flying experience picking good air.
There is no magic; the thing that makes the big difference
is the desire to win….
Decide why you are going to the contest.
The vast majority of Nostalgia flyers have
decided they don’t need to win to have a good time.
Put up a few good flights and set in the shade and talk of
the good old days, that’s all they need for a successful
contest.
Some of them appear to be getting fat and
old at the same time. If you decide you want to win most of
the time and be in the top three all of time, you must get
your act together and be ready to win. You will never be a
consistent winner until you are able to go to the contest
fully prepared and fully expecting to win. When you are prepared
to win, you deserve to win.
At this point you need to get serious about
trimming those models out perfectly and flying them until
you know how, and what to expect every time. You will need
to either mix your own fuel or find some one who will mix
it for you. You need good props, You need to get a good TAC
and I think the best is the Futaba. You need to work on the
engine problem until you have the best engines and you know
when they are right. You need a place to test run engines.
I have a small motorcycle trailer that I mount a test stand
on and drive to an empty road by the local dump, not even
the cows complain.
Don’t ever expect to do any test flying
or check it out flying on the day of the contest. You simply
must do all that before the contest. You must be able to take
the model out of the car, put it together and put up the first
official flight of the contest and know its going to be a
max. You can not expect to win if you are not ready to win.
This contest flying is a game of confidence, you gotta know
you can do it every time !!!!!
The only way to get contest experience is
to experience it on a regular basis. This is also where you
learn about the good air, bad air thing. The good air, Bad
air thing will be with us forever and ever, so learn about
it. Experience is the only way you really learn very much
about air, but there are some basics you should understand:
For every bit of up air there has to be an equal amount of
down air or sideways air. Don’t fly in down air. Down
air can be as bad as 500 feet per min, which means even the
best model will be back on the ground in a little over 2 min.
Strong up air can be even worse because not only do you go
out of sight in 2-3 min, you also have a major problem finding
the model. Don’t fly into trash mover type thermals.
These Spacers glide well and also thermal
better than most other models. You must be careful about launching
into any strong thermals. Watch the other models and judge
the thermal before you launch. These Spacers get a lot altitude
on the motor run and will occasionally go out of sight overhead
in less than 5 min. A few years ago one of my 200 inch Spacers
went out of sight in 2 min, 13 sec on my first official flight
of the contest. I was out of the contest and ready to go home
by 8:30 AM that day. I had a 3-hour drive home to think about
stupid thermals and blind timers.
In calm weather, sideways moving air means
there is a serious thermal in the area, so pay attention.
These Spacers get so high that you are seldom able to place
the model into the thermal you feel at ground level, but look
around you and if it is a large thermal, go for it. Be careful,
if it was only a small sized thermal that already passed through,
there is always the danger of going up into the hole of down
air behind the thermal. Experience counts, watch what the
other guys do, especially the local guys.
In windy weather about the only thing you
can go by is the gust and the time between gust, but remember
that your model is going to be about 1000 feet from where
you are feeling the gust. The good news is that gust usually
mean things are changing and the wind is going to die down
or maybe get much worse and blow the contest out. You must
decide to either fly right now or chance it by waiting for
the calm. I always waited, Taibi never waited, Taibi usually
won. In the contest where the wind did calm down I really
cleaned up properly. The Internet has some good weather maps.
Check them out before you go flying each and every time so
you can gain experience with these maps.
In any kind of weather the very best indication
of up-down air is the other models in the air.
Now we come to the real reason these Spacers
are better than most of the other Nostalgia designs.
These new high-powered Spacers will easily
make the max flight time with out the need for a thermal.
All you need to do is be ready to win and avoid the down air.
Generally speaking in most parts of the world,
early morning air is very stable with little up or down air.
The air is normally quite buoyant until the sun starts the
convection heating of the earth. This air is ideal for your
Spacer, nothing to lose and much to gain. You can fly early
when you are confident that your model can easily make the
maxs with out a thermal. Fly early and fly often, make as
many official flights as possible before the thermals break
out.
The early thermals are generally mild and
of a very large size at ground level. By watching your altitude
and flight times you can judge the thermal conditions and
know when to become very cautious about picking air.
Within a year you will be a serious threat
in any contest. Within two years you should be winning or
within the first three places at every contest you are ready
to win.
The first step is to decide
"Why are you going
to the contest ?"
The final step is to know
exactly what you are doing.
Never, ever launch this model until you are absolutely certain
in your own mind
that everything is perfect and the model
is going to rack up another Max. Flight.
You must have confidence
We are also providing Spacer plans in the
following sizes for Nostalgia gas contest.
145 sq. in. for Cox Tee Dee .020 engines
204 sq. in. for .049-.051 engines
435 sq. in. for .15 engines
500 sq. in. for .19-.201-.23 engines
608 sq. in. .29-.35 engines
1216 sq. in. for .60 engines.
Curt Stevens AMA 219
The older I get, The better I used to be.
November 1997 |